How to Use Shaders in React (2026 WebGPU / WebGL Tutorial)
We've got it easy, and that's a problem It’s getting easier and easier to build for the frontend. Frameworks are better. Tooling is better. AI can generate entire UI layouts. You can spin up a clea...

Source: DEV Community
We've got it easy, and that's a problem It’s getting easier and easier to build for the frontend. Frameworks are better. Tooling is better. AI can generate entire UI layouts. You can spin up a clean, responsive, modern-looking site in a day. But that also means everyone else can too. As the barrier to building goes down, the bar for standing out goes up. The places where things still stand out tend to be motion, interactivity, and visuals — the parts that AI struggle with and that still feel a bit like magic. GPU-powered shaders are a big part of that next frontier. If you’ve ever seen effects like: Liquid glass distortions Dithering or ASCII renders Interactive ripple/distortion backgrounds Animated gradients that feel alive ...those are typically powered by fragment shader math running on the GPU (via WebGL or WebGPU). The problem is that shader programming is nothing like normal frontend work. You’re suddenly dealing with trigonometry, UV coordinates, noise functions, render passes,